Tutorial: Learning To Love Proximity

While HDRI’s are great to capture the general lighting conditions of a scene, they cannot account for geometry and lighting conditions at a close distance. Paul Chambers illustrates this issue and offers a way to solve this, creating much more realistic renders.

Here’s a tutorial that I hope others will find helpful that demonstrates how to squeeze additional power out of your HDRI set ups in animated and CG integrated projects and give you much more convincing lighting in the …

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